Hi, I'm Jonny sprite
Jonathan Collins


I'm a passionate game developer with a first class honours degree in Computer Science for Games from the University of Brighton. I've been building games since I was 10, starting with Python on a Raspberry Pi, moving into Minecraft modding at 12, and never really stopping since.

I've competed in multiple game jams and worked on projects ranging from full-scale games like Loco-Comotives to backend libraries like my UDP Networking Library. I'm also currently working on Due Process, a commercially developed tactical shooter. Game development is, quite simply, what I love doing more than anything else, and my biggest goal is to make it my career.

Laptop Sprite

Projects

Due Process Loco-Comotives Network Library

Due Process

Fixing bugs and improving player experience on a large-scale commercial tactical shooter built in Unity with C#

Loco-Comotives

A 3D train management game built in Godot, currently in early development

Networking Library

A C++ networking library featuring message acknowledgement, value streaming, and interpolation over UDP

Tidal Tussle Traffic Game VR Project

Tidal Tussle

A small game demo about fighting enemies off of a ship, utilising custom UDP networking with SDL

Traffic Game

Small traffic game demo made with TypeScript, Babylon.js, and HTML Built with Vite

VR Project

A small VR game demo made in a group using Unity and OpenXR


Skills Gear sprite

Languages
Code I write
C++ C# Java TypeScript GDScript Python HTML CSS JavaScript PHP SQL
Engines
Game Engines
Unity Unreal Godot Monogame
Workflow
My Methodologies
Scrum Agile Kanban Jira Confluence
Tools
How I work
Git & GitHub Blender SDL XNA GitHub Actions Plastic SCM VSCode IntelliJ Visual Studio Notion

Experience Coffee sprite

University of Brighton

Studied Computer Science for Games, First Class Honours

September 2022 - May 2025

Giant Enemy Crab

Collaborator for Due Process

July 2025 - Present


Contact

Any enquiries or just want to say hi? Drop me a message.